Final draft for Evolution:
From Molecules to Ecosystems, ed. Andrés Moya and Enrique Font, Oxford
University Press.
Could there be a Darwinian Account of Human
Creativity?
Daniel C. Dennett
Center for Cognitive Studies
Tufts University
Medford, MA 02155
USA
Correspondence:
Daniel C. Dennett
Center for Cognitive
Studies
Tufts University
Medford, MA 02155
USA
word count: 5660
INTRODUCTION
Weaver birds create
intricate nests; sculptors and other artists and artisans also create
intricate, ingenious constructions out of similar materials. The products may
look similar, and outwardly the creative processes that create those processes
may look similar, but there are surely large and important differences between
them. What are they, and how important are they? The weaverbird nestmaking is ‘instinctual,’ and ‘controlled by
the genes’ some would say, but we know that this is a crude approximation of a
more interesting truth, involving an intricate interplay between genetic
variation, long-term developmental and environmental interaction and short-term
environmental variation–in opportunities and materials accessible at the time of
nest building. And on the side of the
human creator, a similarly complex story must be told. Genes play some role
surely (think of the likelihood of heritable differences in musical aptitude,
for instance), but so do both long-term and short-term environmental
interactions. The myth of the artist “blessed” by a spark of ‘divine genius’ is even cruder and more
distorted than the myth of the birdnest as a simple product of a gene–as if it
were a protein.
Our thinking about human
creativity is pulled out of shape somewhat by a famous contrast introduced to
the world by Darwin. One of his earliest–and most outraged–critics summed it up
vividly:
In the theory with which we have to deal,
Absolute Ignorance is the artificer; so that we may enunciate as the
fundamental principle of the whole system, that, IN ORDER TO MAKE A PERFECT AND
BEAUTIFUL MACHINE, IT IS NOT REQUISITE TO KNOW HOW TO MAKE IT. This proposition
will be found, on careful examination, to express, in condensed form, the
essential purport of the Theory, and to express in a few words all Mr. Darwin's
meaning; who, by a strange inversion of reasoning, seems to think Absolute
Ignorance fully qualified to take the place of Absolute Wisdom in all the
achievements of creative skill. (MacKenzie1868)
Darwin’s
‘strange inversion of reasoning’ promises–or threatens–to dissolve the
Cartesian res cogitans as the wellspring of creativity, and then where
will we be? Nowhere, it seems. It seems that if creativity gets ‘reduced’ to
‘mere mechanism’ we will be shown not to exist at all. Or, we will
exist, but we won’t be thinkers, we won’t manifest genuine ‘Wisdom in all the
achievements of creative skill.’ Whenever we zoom in on the act of creation, it
seems we lose sight of it, the intelligence or genius replaced at the last
instant by stupid machinery, an echo of Darwin’s shocking substitution of
Absolute Ignorance for Absolute Wisdom in the creation of the biosphere. Many people dislike Darwinism in their guts,
and of all the ill-lit, murky reasons for antipathy to Darwinism, this one has
always struck me as the deepest, but only in the sense of being the most
entrenched, least accessible to rational criticism. There are thoughtful people
who scoff at Creationism, dismiss dualism out of hand, pledge allegiance to
academic humanism–and then get quite squirrelly when it is suggested that a
Darwinian theory of creative intelligence might be in the cards, and might
demonstrate that all the works of human genius can be understood in the end to
be products of a cascade of generate-and-test procedures that are, at bottom,
algorithmic, mindless. Absolute Ignorance? Artificial Intelligence? Fie on
anybody who would thus put ‘A’ and ‘I’ together!
Besides,
wouldn’t a Darwinian theory of human creativity be covertly self-contradictory?
The Darwinian mechanism of natural selection is famously mindless, purposeless,
lacking all foresight and intention–the blind watchmaker (Dawkins 1986) If
natural selection is ‘the opposite’ of God, a strange inversion of the
traditional vision of creativity, then it must be ‘the opposite’ of us, too,
since God is made in our image! Human creative endeavors are obviously both
foresighted and purposeful, so, then, they are Darwinian processes. What could
be more obvious?
But
there is a tension, isn’t there? A key part of Darwin’s great revolution is
that we are part of it. Human beings are just one species among many, fully
biological, and hence capable of no miracles, restricted to the same sorts of
processes and methods as the other species. Our creative processes are surely
natural (not supernatural!), so in that bland sense they are as biological as
the creative processes of the weaverbird and the beaver.
William
Poundstone (1985) puts the inescapable challenge succinctly in terms of ‘the
old fantasy of a monkey typing Hamlet by accident.’ He calculates that
the chances of this happening are ‘1 in 50 multiplied by itself 150,000 times.’
In view of this, it may seem remarkable that
anything as complex as a text of Hamlet exists. The observation that Hamlet
was written by Shakespeare and not some random agency only transfers the
problem. Shakespeare, like everything else in the world, must have arisen
(ultimately) from a homogeneous early universe. Any way you look at it Hamlet
is a product of that primeval chaos.’
CREDIT ASSIGNMENT FOR CREATIVITY
Where does all that Design come from? What
processes could conceivably yield such improbable ‘achievements of creative
skill’? What Darwin saw is that Design is always both valuable and costly. It does not fall like manna
from heaven, but must be accumulated the hard way, by time-consuming,
energy-consuming processes of mindless search through ‘primeval chaos’,
automatically preserving happy accidents when they occur. This broadband
process of Research and Development is
breathtakingly inefficient, but–this is Darwin’s great insight–if the costly fruits of R and D can be thriftily
conserved, copied, stolen, and re-used, they can be accumulated over
time to yield ‘the achievements of creative skill.’ ‘This principle of
preservation, I have called, for the sake of brevity, Natural Selection.’
(Darwin 1865)
There
is no requirement in Darwin’s vision that these R and D processes run
everywhere and always at the same tempo, with the same (in-)efficiency. If we
think of design work as lifting in Design Space (an extremely natural and
oft-used metaphor, exploited in models of hill-climbing and peaks in adaptive
landscapes, to name the most obvious and popular applications), then we can see
that the gradualistic, frequently back-sliding, maximally inefficient basic
search process can on important occasions yield new conditions that speed up
the process, permitting faster, more effective local lifting ( Maynard Smith
and Szathmary 1995). Call any such product of earlier R and D a crane,
and distinguish it from what Darwinism says does not happen: skyhooks
(Dennett 1995). Skyhooks,
like manna from heaven, would be miracles, and if we posit a skyhook anywhere
in our ‘explanation’ of creativity, we have in fact conceded defeat.
What,
then, is a mind? The Darwinian
answer is straightforward. A mind is a crane, made of cranes, made of cranes, a
mechanism of not quite unimaginable complexity that can clamber through Design
Space at a giddy–but not miraculously giddy–pace, thanks to all the earlier R
and D, from all sources, that it exploits. What is the anti-Darwinian answer?
It is perfectly expressed by one of the 20th century’s great
creative geniuses (though, like MacKenzie, he probably didn’t mean by his words
what I intend to mean by them).
Je
ne cherche pas; je trouve.
–Pablo Picasso
Picasso
purports to be a genius indeed, someone who does not need to engage in the
menial work of trial and error, generate-and-test, R and D; he claims to be
able to leap to the summits of the peaks–the excellent designs–in the
vast reaches of Design Space without having to guide his trajectory (he
searches not) by sidelong testing at any way stations. As an inspired bit of
bragging, this is non pareil, but I don’t believe it for a minute. And
anyone who has strolled through an exhibit of
Picasso drawings (as I recently did in Valencia, while attending the
conference that led to this volume) looking at literally dozens of variations
on a single theme, all signed--and sold–by the artist, will appreciate that
whatever Picasso may have meant by his bon mot, he could not truly claim
that he didn’t engage in a time-consuming, energy-consuming exploration of
neighborhoods in Design Space. At best he could claim that his own searches
were so advanced, so efficient, that it didn’t seem–to himself–to be design work
at all. But then what did he have within him that made him such a great
designer? A skyhook, or a superb collection of cranes? (I have been unable to
discover the source of Picasso’s claim, which is nicely balanced by a better
known remark by a more down-to-earth creative genius, Thomas Edison: ‘Genius is
one per cent inspiration and ninety-nine per cent perspiration.’ (1932))
We
can now characterize a mutual suspicion between Darwinians and anti-Darwinians
that distorts the empirical investigation of creativity. Darwinians suspect
their opponents of hankering after a skyhook, a miraculous gift of genius whose
powers have no decomposition into mechanical operations, however complex and
informed by earlier processes of R and D. Anti-Darwinians suspect their
opponents of hankering after an account of creative processes that so
diminishes the Finder, the Author, the Creator, that it disappears, at best a
mere temporary locus of mindless differential replication. We can make a little
progress, I think, by building on Poundstone’s example of the creation of the
creator of Hamlet. Consider, then, a little thought experiment.
Suppose
Dr. Frankenstein designs and constructs a monster, Spakesheare, that thereupon
sits up and writes out a play, Spamlet. Who is the author of Spamlet?
First, let’s take note of what I claim to be irrelevant in this thought
experiment. I haven’t said whether Spakesheare is a robot, constructed out of
metal and silicon chips, or, like the original Frankenstein’s monster,
constructed out of human tissues–or cells, or proteins, or amino acids, or
carbon atoms. As long as the design work and the construction were carried out
by Dr. Frankenstein, it makes no difference to the example what the materials
are. It might well turn out that the only way to build a robot small enough and
fast enough and energy-efficient enough to sit on a stool and type out a play
is to construct it from artificial cells filled with beautifully crafted motor
proteins and other carbon-based nanorobots. That is an interesting technical
and scientific question, but not of concern here. For exactly the same reason,
if Spakesheare is a metal-and-silicon robot, it may be allowed to be larger
than a galaxy, if that’s what it takes to get the requisite complication into
its program–and we’ll just have to repeal the speed limit for light for the
sake of our thought experiment. These technical constraints are commonly
declared to be off-limits in these thought experiments, so so be it. If Dr.
Frankenstein chooses to make his AI robot out of proteins and the like, that’s
his business. If his robot is cross-fertile with normal human beings and hence
capable of creating what is arguably a new species by giving birth to a child,
that is fascinating, but what we will be concerned with is Spakesheare’s
purported brainchild, Spamlet.
Back to our question: Who is the author of Spamlet?
In
order to get a grip on this question, we have to look inside and see what
happens in Spakesheare. At one extreme,
we find inside a file (if Spakesheare is a robot with a computer memory) or a
basically memorized version of Spamlet, all loaded and ready to run. In
such an extreme case, Dr. Frankenstein
is surely the author of Spamlet (unless we find there is a Ms. Shelley
who is the author of Dr. Frankenstein!), using his intermediate creation,
Spakesheare, as a mere storage-and-delivery device, a particularly fancy word
processor. All the R and D work was done earlier, and copied to Spakesheare by
one means or another. Now look at the other extreme, in which Dr. Frankenstein
leaves most of the work to Spakesheare.
The most realistic scenario would surely be that Spakesheare has been
equipped by Dr. Frankenstein with a virtual past, a lifetime stock of
pseudo-memories of experiences on which to draw while responding to its
Frankenstein-installed obsessive desire to write a play. Among those
pseudo-memories, we may suppose, are many evenings at the theater, or reading
books, but also some unrequited loves, some shocking close calls, some shameful
betrayals and the like. Now what happens? Perhaps some scrap of a ‘human
interest’ story on the network news will be the catalyst that spurs Spakesheare
into a frenzy of generate-and-test, ransacking its memory for useful tidbits
and themes, transforming–transposing, morphing–what it finds, jiggling the
pieces into temporary, hopeful structures that compete for completion, most of
them dismantled by the corrosive processes of criticism that nevertheless
expose useful bits now and then, and so forth, and all of this multi-leveled
search would be somewhat guided by multi-level, internally generated
evaluations, including evaluation of the evaluation . . . .of the evaluation
functions as a response to evaluation of . . . the products of the ongoing
searches.
Now
if the amazing Dr. Frankenstein had actually anticipated all this activity down
to its finest grain at the most turbulent and chaotic level, and had
hand-designed Spakesheare’s virtual past, and all its search machinery, to
yield just this product, Spamlet, then Dr. Frankenstein would be, once
again, the author of Spamlet, but also, in a word, God. Such Vast (not
literally infinite, but Very much more than Astronomical–Dennett 1995, p109)
foreknowledge would be simply miraculous. Restoring a smidgen of realism to our
fantasy, we can consider a rather less extreme position and assume that Dr.
Frankenstein was unable to foresee all this in detail, but rather delegated to
Spakesheare most of the hard work of completing
the trajectory in Design Space to one literary work or another, something to be
determined by later R and D occurring within Spakesheare itself.
REAL ARTIFICIAL CREATORS
We have now arrived in the neighborhood of
reality itself, for we already have actual examples of impressive artificial
authors that vastly outstrip the foresight of their own creators. Nobody has
yet created an artificial playwright worth serious attention, but an artificial
chess player–IBM’s Deep Blue–and an artificial composer–David Cope’s EMI–have
both achieved results that are, in some respects, equal to the best that human
creative genius can muster.
Who
beat Garry Kasparov, the reigning World Chess Champion? Not Murray Campbell or
any of his IBM team. Deep Blue beat Kasparov. Deep Blue designs better chess
games than any of them can design. None of them can author a winning game
against Kasparov. Deep Blue can. Yes, but. Yes, but. I am sure many of you are
tempted to insist at this point that when Deep Blue beats Kasparov at chess,
its brute force search methods are entirely unlike the exploratory processes
that Kasparov uses when he conjures up his chess moves. But that is simply not
so–or at least it is not so in the only way that could make a difference to the
context of this debate about the universality of the Darwinian perspective on
creativity. Kasparov’s brain is made of organic materials, and has an
architecture importantly unlike that of Deep Blue, but it is still, so far as
we know, a massively parallel search engine which has built up, over time, an
outstanding array of heuristic pruning techniques that keep it from wasting
time on unlikely branches. There is no doubt that the investment in R and D has
a different profile in the two cases; Kasparov has methods of extracting good
design principles from past games, so
that he can recognize, and know enough to ignore, huge portions of the game
space that Deep Blue must still patiently canvass seriatim. Kasparov’s
‘insight’ dramatically changes the shape of the search he engages in, but it
does not constitute ‘an entirely different’ means of creation. Whenever Deep
Blue’s exhaustive searches close off a type of avenue that it has some means of
recognizing (a difficult, but not impossible task), it can re-use that R and D
whenever it is appropriate, just as Kasparov does. Much of this analytical work has been done for Deep Blue by its
designers, and given as an innate endowment, but Kasparov has likewise
benefitted from hundreds of thousands of person-years of chess exploration
transmitted to him by players, coaches and books. It is interesting in this
regard to contemplate the suggestion recently made by Bobby Fischer, who
proposes to restore the game of chess to its intended rational purity by
requiring that the major pieces be randomly placed in the back row at the start
of each game (random, but mirror image for black and white). This would
instantly render the mountain of memorized openings almost entirely obsolete,
for humans and machines alike, since only rarely would any of this lore come
into play. One would be thrown back onto a reliance on fundamental principles;
one would have to do more of the hard design work in real time–with the clock
running. It is far from clear whether this change in rules would benefit human
beings more than computers. It all depends on which type of chess player is
relying most heavily on what is, in effect, rote memory–reliance with minimal
comprehension on the R and D of earlier explorers.
The
fact is that the search space for chess is too big for even Deep Blue to
explore exhaustively in real time, so like Kasparov, it prunes its search trees
by taking calculated risks, and like Kasparov, it often gets these risks
pre-calculated. Both presumably do massive amounts of ‘brute force’ computation
on their very different architectures. After all, what do neurons know about
chess? Any work they do must be brute force work of one sort or another.
It
may seem that I am begging the question in favor of a computational, AI
approach by describing the work done by Kasparov’s brain in this way, but the
work has to be done somehow, and no other way of getting the work done has ever
been articulated. It won’t do to say that Kasparov uses ‘insight’ or
‘intuition’ since that just means that Kasparov himself has no privileged
access, no insight, into how the good results come to him. So, since nobody
knows how Kasparov’s brain does it–least of all Kasparov–there is not yet any
evidence at all to support the claim that Kasparov’s means are ‘entirely
unlike’ the means exploited by Deep Blue. One should remember this when tempted
to insist that ‘of course’ Kasparov’s methods are hugely different. What on
earth could provoke one to go out on a limb like that? Wishful thinking? Fear?
But
that’s just chess, you say, not art. Chess is trivial compared to art (now that
the world champion chess player is a computer). This is where David
Cope’s EMI comes into play (Cope, 2001 ; Dennett 2001 c). Cope set out to
create a mere efficiency-enhancer, a composer’s aid to help him over the
blockades of composition any creator confronts, a high-tech extension of the
traditional search vehicles (the piano, staff paper, the tape recorder, etc.).
As EMI grew in competence, it promoted itself into a whole composer, incorporating
more and more of the generate-and-test process. When EMI is fed music by Bach,
it responds by generating musical compositions in the style of Bach. When given
Mozart, or Schubert, or Puccini, or Scott Joplin, it readily analyzes their
styles and composes new music in their styles, better pastiches than Cope
himself–or almost any human composer–can compose. When fed music by two
composers, it can promptly compose pieces that eerily unite their styles, and
when fed, all at once (with no clearing of the palate, you might say) all these
styles at once, it proceeds to write music based on the totality of its musical
experience. The compositions that result can then also be fed back into it,
over and over, along with whatever other music comes along in MIDI format, and
the result is EMI’s own ‘personal’ musical style, a style that candidly reveals
its debts to the masters, while being an unquestionably idiosyncratic
integration of all this ‘experience.’ EMI can now compose not just two-part
inventions and art songs but whole symphonies–and has composed over a thousand,
when last I heard. They are good enough to fool experts (composers and
professors of music) and I can personally attest to the fact that an
EMI-Puccini aria brought a lump to my throat–but then, I’m on a hair trigger
when it comes to Puccini, and this was a good enough imitation to fool me. David Cope can no more claim to be the
composer of EMI’s symphonies and motets and art songs than Murray Campbell can
claim to have beaten Kasparov in chess.
To
a Darwinian, this new element in the cascade of cranes is simply the latest in
a long history, and we should recognize that the boundary between authors and
their artifacts should be just as penetrable as all the other boundaries in the
cascade. When Richard Dawkins (1982) notes that the beaver’s dam is as much a
part of the beaver phenotype–its extended phenotype–as its teeth and its fur,
he sets the stage for the further observation that the boundaries of a human
author are exactly as amenable to extension. In fact, of course, we’ve known
this for centuries, and have carpentered various semi-stable conventions for
dealing with the products of Rubens, of Rubens’ studio, of Rubens’ various
students. Wherever there can be a helping hand, we can raise the question of
just who is helping whom, what is creator and what is creation. How should we
deal with such questions? To the extent
that anti-Darwinians simply want us to preserve some tradition of authorship,
to have some rules of thumb for determining who or what shall receive the honor
(or blame) that attends authorship, their desires can be acknowledged and met,
one way or another (which doesn’t necessarily mean we should meet them). To the
extent that this is not enough for the anti-Darwinians, to the extent that they
want to hold out for authors as an objective, metaphysically grounded, ‘natural
kind’, they are looking for a skyhook.
DOES THE AUTHOR DISAPPEAR?
There is a persistent problem of imagination
management in the debates surrounding this issue: people on both sides have
a tendency to underestimate the resources of Darwinism, imagining simplistic
alternatives that do not exhaust the space of possibilities. Darwinians are
notoriously quick to find (or invent) differences in genetic fitness to go with
every difference they observe, for instance. Meanwhile, anti-Darwinians, noting
the huge distance between a beehive and the St. Matthew Passion as
created objects, are apt to suppose that anybody who proposes to explain both
creative processes with a single set of principles must be guilty of one
reductionist fantasy or another: ‘Bach had a gene for writing baroque
counterpoint just like the bees’ gene for forming wax hexagons’ or ‘Bach was
just a mindless trial-and-error mutator and selector of the musical memes that
already flourished in his cultural environment.’ Both of these alternatives are nonsense, of course, but pointing
out their flaws does nothing to support the idea that (‘therefore’) there must
be irreducibly non-Darwinian principles at work in any account of Bach’s
creativity. In place of this dimly imagined chasm with ‘Darwinian phenomena’ on
one side and ‘non-Darwinian phenomena’ on the other side, we need to learn to
see the space between bee and Bach as populated with all manner of mixed cases,
differing from their nearest neighbors in barely perceptible ways, replacing
the chasm with a traversable gradient of non-minds, protominds,
hemi-demi-semi minds, magpie minds, copycat minds, aping minds, clever-pastiche
minds, ‘path-finding’ minds, ‘ground-breaking’ minds, and eventually, genius
minds. And the individual minds, of
each caliber, will themselves be composed of different sorts of parts,
including, surely, some special-purpose ‘modules’ adapted to various new tricks
and tasks, as well as a cascade of higher-order reflection devices, capable of
generating ever more rarefied and delimited searches through pre-selected
regions of the Vast space of possible designs.
It
is important to recognize that genius is itself a product of natural selection
and involves generate-and-test procedures all the way down. Once you have such
a product, it is often no longer particularly perspicuous to view it solely as
a cascade of generate-and-test processes. It often makes good sense to leap
ahead on a narrative course, thinking of the agent as a self, with a variety of
projects, goals, presuppositions, hopes, . . . . In short, it often makes good
sense to adopt the intentional stance (Dennett, 1971, 1987) towards the whole
complex product of evolutionary processes. This effectively brackets the
largely unknown and unknowable mechanical microprocesses as well as the history
that set them up, and puts them out of focus while highlighting the patterns of
rational activity that those mechanical microprocesses track so closely. This
tactic makes especially good sense to the creator himself or herself, who must
learn not to be oppressed by the revelation that on close inspection, even on
close introspection, a genius dissolves into a pack rat, which dissolves in
turn into a collection of trial-and-error processes over which nobody has
ultimate control.
Does
this realization amount to a loss–an elimination–of selfhood, of genius, of
creativity? Those who are closest to the issue–the artistic and scientific
geniuses who have reflected on it–often confront this discovery with
equanimity. Mozart (in an oft-quoted
but possibly spurious passage--see Dennett 1995, p346-7) is reputed to have said of his best musical ideas:
‘Whence and how do they come? I don’t know and I have nothing to do with
it.’ The painter Philip Guston is
equally unperturbed by this evaporation of visible self when the creative
juices start flowing:
When I first come into the studio to work,
there is this noisy crowd which follows me there; it includes all of the
important painters in history, all of my contemporaries, all the art critics,
etc. As I become involved in the work, one by one, they all leave. If I’m
lucky, every one of them will disappear.
If I’m really lucky, I will too.
Resistance to extending Darwinian thinking
into human creativity and human culture is not restricted to closet
Creationists and anti-scientific humanists. Two highly visible Darwinian
spokespersons–Stephen Jay Gould and Steven Pinker–who agree on precious little
else, find common ground in their doubts about this:
I am convinced that comparisons between
biological evolution and human cultural or technological change have done
vastly more harm than good--and examples abound of this most common of intellectual
traps. . . . . Biological evolution is
powered by natural selection, cultural evolution by a different set of
principles that I understand but dimly.
(Gould
1991, p.63.)
To
say that cultural evolution is Lamarckian is to confess that one has no idea
how it works. The striking features of cultural products, namely their
ingenuity, beauty, and truth (analogous to organisms' complex adaptive design),
come from the mental computations that ‘direct’--that is, invent--the
‘mutations,’ and that ‘acquire’--that is, understand--the ‘characteristics.’
(Pinker 1997, p209)
Pinker has imputed the wrong parallel; it is
not Lamarck's model, but Darwin's models of unconscious and methodical (artificial)
selection (as special cases of natural selection) that accommodate the
phenomena he draws to our attention in this passage (Dennett 2001b). And it is
ironic that Pinker overlooks this, since the cultural phenomena he himself has
highlighted as examples of evolution-designed systems, linguistic phenomena, are
almost certainly not the products of foresightful, ingenious, deliberate human
invention. Some designed features of human languages are no doubt genetically
transmitted, but many others--such as changes in pronunciation, for
instance--are surely culturally transmitted, and hence products of cultural,
not genetic, evolution.
CONCLUSION
The cranes of human culture didn’t just open
up Design Space; they opened up perspectives on Design Space that permitted
‘directed’ mutation, foresighted mutation, reflective mutation, both in
cultural and, most recently, genetic innovation. This nesting of different
processes of natural selection now has a new member: genetic engineering. How
does it differ from the methodical selection of Darwin’s day? It is less
dependent on the pre-existing variation in the gene pool, and proceeds more
directly to new candidate genomes, with
less overt trial and error. Darwin (1865, p38) had noted that in his day,
Man can hardly select, or only with much
difficulty, any deviation of structure excepting such as is externally visible;
and indeed he rarely cares for what is internal.
But today’s genetic engineers have carried
their insight into the molecular innards of the organisms they are trying to
create. There is ever more accurate foresight, but even here, if we look
closely at the practices in the laboratory, we will find a large measure of
exploratory trial and error in their search of the best combinations of genes.
(In fact, biochemists and molecular biologists are finding that artificial
evolutionary processes are more efficient R and D procedures than their
foresightful hand-work efforts by orders of magnitude. In other words, they are
finding that the breeding of domesticated micro-organisms and polymers
is the best way to conduct their creative searches.)
Are
the products of genetic engineering ‘Darwinian’ products? They are produced not
by blind or random trial-and-error variation, but by highly intelligent,
guided, foresightful processes. Nevertheless these processes are themselves the
products of earlier design work accomplished by Darwinian R and D, and if we
look closely at the microprocesses that compose their current, local search, we
will still find plenty of instances of random (undesigned, chaotic) generation
of candidates for further scrutiny.
It
may seem, however, that we have now passed the Pickwickian limits of Darwinian
orthodoxy. Does a Darwinian gloss actually supplement or adjust the traditional
intellectualist ways of thinking? I
think it does, because without the steady pressure of the Darwinian ‘strange
inversion of reasoning,’ it is all too tempting to revert to the old
essentialist, Cartesian perspectives. For instance, there is always the
temptation, often succumbed to, to
establish ‘principled’ boundaries, or to erect a polar contrast between
insightful and blind processes of search, as we saw in the unsupportable
assertion that Kasparov’s methods are fundamentally unlike Deep Blue’s. If Deep
Blue’s methods are ultimately ‘blind and mechanical,’ then so,
ultimately, are Kasparov’s–his neurons are as blind and mechanical as
any circuit board. The foresighted, purposeful breeding of domesticated plants
and animals is obviously not a damning counterexample to Darwin’s theory of
natural selection as a foresightless, purposeless process, because his theory
shows (as we are beginning to learn) how such foresight and purpose could
itself evolve by blind natural selection.
Kasparov’s creative genius (or Bach’s or Shakespeare’s) is for the same
reason no counterexample to the Darwinian theory of creativity, but rather one
of the most recent blooms on the tree of life that we still need to account for
in Darwinian terms.
FURTHER READING
Campbell, D.T. 1960. Blind variation and
selective retention in creative thought as in
other knowledge processes. Psychological
Review 67: 380—400.
Mithen, S. J. 1998, ed. Creativity in
human evolution and prehistory. London; New York: Routledge, 1998.
Mithen, S. J. 1996. The Prehistory of the
Mind: The Cognitive Origins of Art, Religion and Science, Cambridge: Cambridge University Press.
Toulmin, Stephen. 1972. Human
Understanding. Volume 1: The Collective Use and Development of Concepts.
Oxford: Clarendon Press
ACKNOWLEDGEMENTS
Portions of this paper are drawn from
Dennett, 2001a. I have been unable to
locate the source of Philip Guston’s quote, but I have found much the same
remark attributed to the composer, John Cage, a close friend and contemporary
of Guston's, who [is said to have] said this about painting: ‘When you are
working, everybody is in your studio‑the past, your friends, the art
world, and above all, your own ideas‑all are there. But as you continue
painting, they start leaving, one by one, and you are left completely alone.
Then, if you are lucky, even you leave.’ Like all other creators, Guston and I
like to re-use what we find, adding a few touches from time to time.
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