CD 143 Technologies of the Self - Fall 2002

Thursdays 8:40-11:30am
Eliot-Pearson Department of Child Development Curriculum Lab

Prof. Marina Bers Marina.Bers@tufts.edu 627-4490

Substitute: Claudia Urrea

TA: Jason Kahn

Students: Haruna Tada, Diana DeLuca, Audrey Philatre, Sun-Hee Park, Laura Boudreau, Josh Golin, Tena Maree Johnson

Course Description

This course explores how new technologies have an impact in the way we think about identity and the way we construct our sense of self and community. Particular attention will be paid to how children and teenagers might use these technologies in their developmental quest. Computers are not only instrumental machines but also psychological tools that evoke questions about who we are, where do we come from and where are we going. During the course students will become both users and designers of such technological tools, ranging from multi-user virtual environments to robotics. Through the semester students will read and discuss materials from a wide variety of sources such as educational technology, developmental psychology, human computer interaction and artificial intelligence. The three hour long class will be divided into a first part devoted to theoretical issues, and a second part or design studio, a hands-on workshop in which students will experiment with new technologies. Students from a wide range of disciplines are encouraged to enroll. The goal is to have a group with expertise in the areas of child development, education, computer sciences and engineering. Enrollment is limited to 15 students.

Required assignments:

Day 1 (Sept 11): Introduction and course overview

Design studio: Students will start to make their own personal web pages..

Day 2 (Sept 12): Technologies of the Self

Foucault, M. (1988) Technologies of the Self : A Seminar With Michel Foucault. (excerpts) Univ. of Massachusetts Press.

Ong, W. (1988) Orality and Literacy : The Technologizing of the Word (excerpts). Routledge

Turkle, S.(1984) The Second Self: Computers and the Human Spirit ("Introduction" and "Chapter 1: Child Philosophers: Are Smart Machines Alive?"). NY: Simon & Schuster

Design studio: Completion of personal web pages and documentation of the thought process on how to decide which aspect of the self to share with others.

Assignment due:

1. Class presentation

2. Students will show their personal websites

Day 3 (Sept 19): Re-thinking the self in the light of new technologies

Gergen, K (2000) The Saturated Self: Dilemmas of Identity in Contemporary Life. (Chapters 1 and 3)Basic Books.

Minsky, M (1986) "The society of mind" (Chapters 1 and 4). NY Simon & Schuster.

Turkle, S. (1995) Life on the screen: Identity in the Age of the Internet. (introduction, Chapters 1, 7, 10 --see notes at the end of package) NY: Simon & Schuster

Design studio: (working in groups) Identify websites and other technologies that support this vision of the self Assignment due: 1. Class presentation

Day (Sept 26): The learning self: constructionism

Papert,S (1987) Computer Criticism vs. Technocentric Thinking. In Educational Researcher (vol. 16, no. I)

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas (introduction and chapter 1). NY: Basic Books

Resnick, M., Bruckman, A., & Martin, F. (1996). Pianos Not Stereos: Creating Computational Construction Kits. Interactions, vol. 3, no. 6, pp. 41-50.

Papert, S (1993) The Children's Machine: Re-thinking school in the age of the computer (Chapter 7)NJ: Basic Books

Children and Computer Technology: Analysis and Recommendations. The Future of Children Vol 10, N 2- Fall/Winter 2000.

Logo tutorial

Design studio: Students will make a Logo project

Assignment due:

1. Class presentation

Day 5 (Oct 3): The social self: virtual communities

Rheingold, H. (1993) The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA: Addison-Wesley Pub. "Introduction" and "The Heart of the Well,"

Nine Principles for Community Design by Amy Jo Kim

Turkle, S. (1995) Life on the screen: Identity in the Age of the Internet (Chapters 4 and *). NY: Simon & Schuster.(excerpts)

Bruckman, A, (1998) Community Support for Constructionist Learning Journal CSCW 7:47-86, 1998

The Palace Study http://www.rider.edu/users/suler/psycyber/palacestudy.html

Design studio: Surfing:

Assignment due:

1. Class presentation

2. Students will show their logo projects

 

Day 6 (October 10): The design of technologies of the self

Weizenbaum. J (1976) Computer Power and Human Reason:From Judgment to Calculation(Introduction and Chapter 10)SF:Freeman & Co

Bers, M. (2001). "Identity Construction Environments: Developing Personal and Moral Values Through the Design of a Virtual city." Journal of the Learning Sciences. Vol 10 No.4 pp 365-415.

Donath. J. (1998). Identity and Deception in the Virtual Community In M. Smith and P. Kollock (eds.) Communities in Cyberspace. London: Routledge.

Berman, J & Bruckman, A (2001) The Turing Game: Exploring Identity in an Online Environment." Convergence, 7(3), 83-102, 2001.

The Turing Game

Design studio: Designing and inhabiting the virtual world Zora

Assignment due:

1. Class presentation

2. Mid-term paper

Day 7 (Oct 17): Avatars

Design Studio: Students will use Zora to design a city to explore aspects of the self

Day 8(Oct 24): The healthy self: technology and mental health

The CMU Homenet study by Robert Kraut et al.

Howard Rheingold's response to the Homenet study

DeMaso, D; Gonzalez-Heydrich, J.; Erickson, J; Grimes, V, Strohecker, C "The Experience Journal: A Computer-Based Intervention for Families Facing Congenital Heart Disease". JAACP

Bers,M., Gonzalez-Heydrich,G., DeMaso, D. (2001) " Identity Construction Environments: Supporting a Virtual Therapeutic Community of Pediatric Patients undergoing Dialysis". In Proceedings of Computer-Human Interaction (CHI’01) ACM.

Bers, M.; Ackermann, E.; Cassell, J.; Donegan, B.; Gonzalez-Heydrich, J.; DeMaso, D.; Strohecker, C.; Lualdi, S.; Bromley, D.; Karlin, J. (1998) "Interactive Storytelling Environments: Coping with Cardiac Illness at Boston's Children's Hospital" In Proceedings of Computer-Human Interaction (CHI’98) ACM, pp. 603-609.

Suller, J. The cyberpsychology of cyberspace (excerpts)

Design studio: Exploration of websites TBD

Assignment due:

1. Class presentation

 

Day 9 (Oct 31): The narrative construction of self: interactive storytelling

Bers, M., & Cassell, J. (1998). Interactive Storytelling Systems for Children: Using Technology to Explore Language and Identity. Journal of Interactive Learning Research, vol. 9, no. 2, pp. 138-215

Murray, J (1997)Hamlet on the Holodeck: The Future of Narrative in Cyberspace(Chapter 2). MIT Press.

Cassell, J. and Ryokai, K. (2001). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 5(3): 203-224. [Abstract] [postscript] [PDF]

Don, A (1990) Narrative and the Interface. In The art of human-computer interface Ed. Brenda Laurel. Addison-Wesley

Design studio:
RENGA:
http://renga.www.media.mit.edu/renga/story/
http://renga.www.media.mit.edu/wise/
http://www.ktb.net/~pacranch/storyteller1.html

Assignment due:

1.Class presentation

Day 10 (Nov 7): The digital divide

Resnick, M., Rusk, N., and Cooke, S. (1998). The Computer Clubhouse: Technological Fluency in the Inner City. In Schon, D., Sanyal, B., and Mitchell, W. (eds.), High Technology and Low-Income Communities, pp. 266-286. Cambridge: MIT Press.

The Silver Stringers project: senior citizens producing on-line newspapers

Jenkins, H. (1988) "Complete Freedmom of Movement":Video Games as Gendered Play Spaces". In Cassell, J & Jenkins, H. From Barbie to Mortal Kombat: Gender and Computer Games (excerpts) (MIT Press)

Design Studio: guest sepaker Eleonora Badilla-Saxe "Digital Nations".

Day 11 (Nov 14): Technological objects to explore aspects of the self

Bers, M. & Urrea, C (2000) "Technological Prayers: Parents and Children Working with Robotics and Values" In Robots for Kids: Exploring New Technologies for Learning Experiences. Edited by A. Druin & J. Hendler. NY: Morgan Kaufman, pp. 194-217.

Breazeal, C. Robots for social interaction MIT Artifical Intelligence Lab

Picard, R "Affective computing" MIT Media Laboratory

Csikszentmihalyi, M. & Rocheberg-Halton (1981) The Meaning of Things. (excerpts) Cambridge University Press.

Almqvist, B (1994) Educational Toys, Creative Toys. In Toys, Play and Child DevelopmentEd. by J. Goldstein. Cambridge University Press

Design Studio: Robolab project in groups(see Center for Engineering Outreach Education at Tufts, Robolab tutorial)

Day 12 (Nov 21): Design project

In class presentation of design projects

Assignment due:

1. Presentation of RoboLab project

Assignment due:

Day 13 (Nov 28): No classes. Thanksgiving.

Day 14 (Dec 5): Final presentations.

1. Final paper due December 12